Computer Skills Objectives 9-12

Objectives for ALL content areas:

  • Practice Safe, responsible, and ethical behavior in using technology resources and information.
  • Identify issues surrounding complex technology environments
  • Practice and refine knowledge and skills in keyboarding/word processing/desktop publishing, spreadsheets, databases, multimedia, and telecommunications in preparing classroom assignments and projects.
  • Select and use appropriate technology tools to efficiently collect, analyze, and display data.

Arts Education (Dance, Music, Theatre Arts, Visual Arts)

  • Select and use appropriate technology tools to efficiently collect, analyze, and display data.
  • Select and use appropriate technologies as a means of artistic expression.
  • Use electronic resources for research.
  • Use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

English

  • Use word processing and/or desktop publishing for a variety of writing assignments/projects.
  • Use electronic resources for research.
  • Select and use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Foreign Languages

  • Select and use appropriate technologies to communicate in other languages with other cultures.
  • Select and use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Health/Physical Education

  • Select and use appropriate technology tools to efficiently collect, analyze, and display data.
  • Use technology for experiments and/or research.
  • Use electronic resources for research.
  • Select and use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Mathematics

  • Select and use appropriate technology tools to efficiently collect, analyze, and display data.
  • Use spreadsheets to solve problems and display data.
  • Use a calculator, scientific calculator, or graphing calculator for problem-solving.
  • Select and use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Science

  • Use scientific instruments to perform experiments.
  • Use appropriate technology tools to efficiently collect, analyze, and display data.
  • Use electronic resources for research.
  • Use spreadsheets and/or databases to collect, record, analyze, and present data.
  • Select and use technology tools for class presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Social Studies

  • Select and use appropriate technology tools to efficiently collect, analyze, and display data.
  • Use databases to collect, record, analyze, and display data.
  • Use electronic resources for research.
  • Select and use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.

Career - Technical Education (Agricultural Education, Business and Marketing, Industrial Technology and Human Services, Biotechnology, Health Care, and Career Development)

  • Select and use appropriate technologies to prepare for the workplace.
  • Use electronic resources for research.
  • Select and use technological tools for class assignments, projects, and presentations.
  • Adhere to Fair Use and Multimedia Copyright Guidelines, citing sources of copyrighted materials in papers, projects, and multimedia presentations.